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Computação e tecnologia da informação (500)

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Big Data
Big Data
Daniel Fasel; Andreas...
editor: Springer
ano: 2016
descrição: Dieser Herausgeber-Band bietet eine umfassende Einführung in das Gebiet Big Data. Neben einer Markteinschätzung und grundlegenden Konzepten (semantische Modellbildung, Anfragesprachen, Konsistenzgewährung etc.) werden wichtige NoSQL-Systeme (Key/Val...
Big Data Analytics
Big Data Analytics
V. B. Aggarwal;...
editor: Springer
ano: 2018
descrição:This volume comprises the select proceedings of the annual convention of the Computer Society of India. Divided into 10 topical volumes, the proceedings present papers on state-of-the-art research, surveys, and succinct reviews. The volumes cover div...
Biometric Security and Privacy
Biometric Security and Privacy
Richard Jiang; Somaya...
editor: Springer
ano: 2017
descrição:This book highlights recent research advances on biometrics using new methods such as deep learning, nonlinear graph embedding, fuzzy approaches, and ensemble learning. Included are special biometric technologies related to privacy and security issue...
BlitzMax for Absolute Beginners
BlitzMax for Absolute Beginners
Sloan Kelly
editor: Springer
ano: 2016
descrição:Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects...
Blockchain Basics
Blockchain Basics
Daniel Drescher
editor: Springer
ano: 2017
descrição:In 25 concise steps, you will learn the basics of blockchain technology. No mathematical formulas, program code, or computer science jargon are used. No previous knowledge in computer science, mathematics, programming, or cryptography is required. Te...
Bons Videojogos + Boa Aprendizagem. Colectânea de Ensaios sobre os Videojogos, a Aprendizagem e a Literacia
Bons Videojogos + Boa Aprendizagem. Colectânea de Ensaios...
James Paul Gee
editor: Edições Pedago
ano: 2010
descrição:Este livro aborda uma grande variedade de tópicos sobre os videojogos, a aprendizagem e a literacia. Se cria jogos ou se os estuda, se utiliza os jogos para ensinar ou se pretende apenas ter uma ideia do futuro da aprendizagem, este livro é para si. ...
Brain-Computer Interface Research
Brain-Computer Interface Research
Christoph Guger...
editor: Springer
ano: 2017
descrição:This book describes the prize-winning brain-computer-interface (BCI) projects honored in the community's most prestigious annual award. BCIs enable people to communicate and control their limbs and/or environment using thought processes alone. Resear...
Build iOS Database Apps with Swift and SQLite
Build iOS Database Apps with Swift and SQLite
Kevin Languedoc
editor: Springer
ano: 2016
descrição:Discover the essential concepts and new iOS 10 SDK and Swift 3 programming language APIs to build iPhone and iPad database driven applications using the defacto standard for data storage for mobile apps, SQLite. You will learn about SQL operations, s...
Build Mobile Apps with Ionic 2 and Firebase
Build Mobile Apps with Ionic 2 and Firebase
Fu Cheng
editor: Springer
ano: 2017
descrição:Learn to build hybrid mobile apps using Ionic and Firebase. You'll build a Hacker News client app, which can view top stories in Hacker News, view comments of a story, add stories to favorites, etc. This introductory guide covers the whole cycle of ...
Building a SharePoint 2016 Home Lab
Building a SharePoint 2016 Home Lab
Stacy Simpkins
editor: Springer
ano: 2016
descrição:This book is a step-by-step guide to building your own SharePoint farm in a home lab setting. Learn how to build a windows domain and then join servers into the domain in order to create your own testing and learning environment. After you get the do...
Building an Intuitive Multimodal Interface for a Smart Home
Building an Intuitive Multimodal Interface for a Smart...
John N.A Brown;...
editor: Springer
ano: 2017
descrição:This book describes an innovative approach to the interaction between humans and a smart environment; an attempt to get a smart home to understand intuitive, multi-modal, human-centred communication. State of the art smart homes, like other “smart” t...
Building JavaScript Games
Building JavaScript Games
Arjan Egges
editor: Springer
ano: 2014
descrição:Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for ap...