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Beginning Microsoft Kinect for Windows SDK 2.0

Beginning Microsoft Kinect for Windows SDK 2.0

autor:
Mansib Rahman
 
editor:
Apress
 
edição:
1
 
ano de publicação:
2017
 
idioma:
Inglês
 
ISBN:
9781484223161
 
nº de páginas:
311
 
formato:
ileio (leitura online e APP)
 

Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.
What You Will Learn
Set up Kinect 2 and a workspace for Kinect application development
Access audio, color, infrared, and skeletal data streams from Kinect
Use gesture and speech recognition
Perform computer vision manipulations on image data streams
Develop Windows Store apps and Unity3D applications with Kinect 2Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Who This Book Is For

Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Informação indisponível.

Pessoal
Tipo de licença Permissão de impressão
Acesso Perpétuo 31 páginas a cada 30 dias


Leitura online: um utilizador por sessão (sem simultaneidade)
Leitura offline (com a APP): máximo de 2 dispositivos em simultâneo

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